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Lab 15: Pong 3
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last edited
by Mr. Kretsch 3 months, 3 weeks ago
Names: ________________________________________________
Objective: Programming graphical input
Instructions
- Open your Pong project
- Add code that moves the paddles to a clicked location on the picturebox.
- Alternate between the two paddles for every click
- You only have to move the paddle to the clicked vertical position; do not change the horizontal position.
Design Considerations
- You have to remember the paddle locations and change them with every mouse click
- You will need a toggle to remember which paddle to move
Grading
| Feature |
Points |
Out of |
Notes |
| Click detection |
|
5 |
|
| Paddle move |
|
5 |
|
| Total |
|
10 |
|
Notes
Lab 15: Pong 3
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